Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 132 days ago
7 / 12 / 2
K / D / A
34.6%
Kill participation
762.4
Damage / min
13,393g
449.4 gold / min
24
9 placed · 9 cleared
222
7.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
Rumble · Top
1 / 6 / 11
46.2% KP
36,935
31.6% share
11,098g
217 CS · 7.3/m
Caillou#zada
Elise · Jungle
6 / 11 / 6
46.2% KP
15,673
13.4% share
10,836g
133 CS · 4.5/m
miss u everyday#1807
Yone · Mid
10 / 6 / 7
65.4% KP
30,117
25.8% share
14,216g
280 CS · 9.4/m
Kojima#ゲツヨウビ
Draven · ADC
7 / 12 / 2
34.6% KP
22,720
19.4% share
13,393g
222 CS · 7.4/m
Dimmer#br1
Pyke · Support
2 / 8 / 7
34.6% KP
11,393
9.8% share
8,720g
35 CS · 1.2/m
Red side
Victorybeta32#ISA
Aatrox · Top
11 / 4 / 4
34.9% KP
25,449
20.7% share
13,657g
226 CS · 7.6/m
VOLPATO#7289
Ekko · Jungle
6 / 6 / 6
27.9% KP
10,705
8.7% share
12,315g
207 CS · 6.9/m
Dasein#1602
Anivia · Mid
2 / 9 / 12
32.6% KP
17,439
14.2% share
9,679g
171 CS · 5.7/m
Yukino#KR33
Ezreal · ADC
22 / 1 / 10
74.4% KP
57,836
47% share
21,182g
271 CS · 9.1/m
konseki#knsk
Nautilus · Support
2 / 6 / 28
69.8% KP
11,643
9.5% share
10,444g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
