Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 132 days ago
5 / 6 / 15
K / D / A
50%
Kill participation
1,216.3
Damage / min
11,187g
500.5 gold / min
23
11 placed · 3 cleared
160
7.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Fiora · Top
2 / 7 / 1
21.4% KP
12,877
18.3% share
8,889g
146 CS · 6.5/m
lust#vidal
Wukong · Jungle
3 / 8 / 4
50% KP
11,183
15.9% share
8,575g
147 CS · 6.6/m
Kotóba Nokano#0909
Sylas · Mid
1 / 10 / 1
14.3% KP
13,917
19.7% share
6,308g
135 CS · 6/m
scuro#blox
Draven · ADC
6 / 7 / 4
71.4% KP
23,471
33.3% share
11,416g
159 CS · 7.1/m
Terror dos nob#777
Rell · Support
2 / 8 / 8
71.4% KP
9,042
12.8% share
6,449g
18 CS · 0.8/m
Red side
VictoryBreak Stuff#TEIKO
Rumble · Top
11 / 1 / 5
40% KP
20,935
22.6% share
10,254g
160 CS · 7.2/m
Neymar Jr#1457
Jax · Jungle
11 / 1 / 7
45% KP
15,031
16.3% share
11,164g
137 CS · 6.1/m
i came back#22222
Ahri · Mid
9 / 2 / 13
55% KP
24,449
26.4% share
10,876g
170 CS · 7.6/m
Kojima#ゲツヨウビ
Sivir · ADC
5 / 6 / 15
50% KP
27,184
29.4% share
11,187g
160 CS · 7.2/m
Vinymo#rato
Soraka · Support
4 / 4 / 19
57.5% KP
4,886
5.3% share
8,353g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
