Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 131 days ago
16 / 6 / 18
K / D / A
72.3%
Kill participation
1,584.9
Damage / min
21,171g
604.6 gold / min
44
15 placed · 7 cleared
247
7.1 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPNG Caca#paiN
Xin Zhao · Top
11 / 10 / 6
36.2% KP
42,041
25.2% share
17,775g
260 CS · 7.4/m
gurincriveI#br1
Jarvan IV · Jungle
6 / 7 / 24
63.8% KP
28,343
17% share
15,535g
225 CS · 6.4/m
Nârutin#Tsona
Lissandra · Mid
10 / 8 / 16
55.3% KP
28,921
17.3% share
15,026g
213 CS · 6.1/m
Kojima#ゲツヨウビ
Jhin · ADC
16 / 6 / 18
72.3% KP
55,499
33.3% share
21,171g
247 CS · 7.1/m
GDG Howard#br1
Zilean · Support
4 / 3 / 24
59.6% KP
12,031
7.2% share
11,168g
50 CS · 1.4/m
Red side
DefeatDrakehero#BR07
Jax · Top
12 / 8 / 5
50% KP
49,557
29.6% share
18,438g
274 CS · 7.8/m
Oikawa Tooru#LEV
Naafiri · Jungle
3 / 8 / 11
41.2% KP
21,312
12.7% share
13,961g
243 CS · 6.9/m
cristal#relly
Hwei · Mid
11 / 6 / 7
52.9% KP
41,509
24.8% share
15,144g
242 CS · 6.9/m
VKS ceo#000
Caitlyn · ADC
4 / 12 / 16
58.8% KP
37,543
22.4% share
15,533g
268 CS · 7.7/m
Manel1#br1
Anivia · Support
4 / 13 / 14
52.9% KP
17,342
10.4% share
10,639g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
