Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 130 days ago
18 / 5 / 7
K / D / A
64.1%
Kill participation
1,555.2
Damage / min
18,697g
740.5 gold / min
24
9 placed · 5 cleared
220
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDuguitos#1shot
Pantheon · Top
5 / 9 / 2
23.3% KP
14,107
15% share
9,650g
180 CS · 7.1/m
guga fighter#001
Ambessa · Jungle
6 / 6 / 6
40% KP
16,252
17.3% share
11,502g
201 CS · 8/m
christmas#369
Malzahar · Mid
8 / 7 / 5
43.3% KP
22,627
24.1% share
9,671g
162 CS · 6.4/m
S7 Astra#slade
Karthus · ADC
8 / 13 / 10
60% KP
34,907
37.1% share
11,569g
179 CS · 7.1/m
Limãozinho#Limas
Alistar · Support
3 / 4 / 15
60% KP
6,160
6.5% share
7,731g
19 CS · 0.8/m
Red side
VictoryTERMINA#zerok
Brand · Top
6 / 5 / 3
23.1% KP
13,807
13.7% share
11,942g
214 CS · 8.5/m
titi#shaco
Shaco · Jungle
5 / 5 / 15
51.3% KP
14,192
14.1% share
12,113g
180 CS · 7.1/m
Winds of death#HOLYJ
Vladimir · Mid
6 / 4 / 9
38.5% KP
21,876
21.7% share
13,248g
202 CS · 8/m
Kojima#ゲツヨウビ
Draven · ADC
18 / 5 / 7
64.1% KP
39,268
39% share
18,697g
220 CS · 8.7/m
Sabor energético#BR01
Pyke · Support
4 / 12 / 13
43.6% KP
11,592
11.5% share
9,322g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
