Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 130 days ago
8 / 13 / 7
K / D / A
48.4%
Kill participation
1,279.1
Damage / min
21,673g
483.1 gold / min
46
18 placed · 10 cleared
374
8.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
14
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoc#Peste
Renekton · Top
9 / 8 / 3
38.7% KP
39,667
20% share
17,965g
321 CS · 7.2/m
asamo#hylia
Jarvan IV · Jungle
1 / 10 / 17
58.1% KP
22,071
11.1% share
15,120g
240 CS · 5.3/m
its okay#true
Sylas · Mid
12 / 11 / 7
61.3% KP
63,698
32.1% share
20,277g
344 CS · 7.7/m
Kojima#ゲツヨウビ
Varus · ADC
8 / 13 / 7
48.4% KP
57,387
28.9% share
21,673g
374 CS · 8.3/m
Deus do Furdunço#god
Renata Glasc · Support
1 / 15 / 20
67.7% KP
15,920
8% share
12,337g
31 CS · 0.7/m
Red side
VictoryTio Hero#br1
K'Sante · Top
6 / 10 / 14
35.1% KP
42,321
18.1% share
17,112g
290 CS · 6.5/m
christmas#369
Lee Sin · Jungle
18 / 5 / 19
64.9% KP
44,028
18.9% share
22,020g
260 CS · 5.8/m
JG5193442342#Artt
Zed · Mid
14 / 6 / 15
50.9% KP
55,096
23.6% share
19,945g
271 CS · 6/m
petal#ahri
Lux · ADC
17 / 3 / 21
66.7% KP
77,373
33.1% share
22,952g
307 CS · 6.8/m
Hexie#0000
Thresh · Support
2 / 7 / 30
56.1% KP
14,734
6.3% share
14,054g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
