Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 130 days ago
10 / 3 / 10
K / D / A
58.8%
Kill participation
1,784.4
Damage / min
19,538g
601.5 gold / min
27
13 placed · 1 cleared
341
10.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNarguisS#SFPTV
Ornn · Top
4 / 9 / 9
44.8% KP
31,281
18.7% share
9,393g
150 CS · 4.6/m
Chosen#CHS
Naafiri · Jungle
9 / 4 / 5
48.3% KP
28,546
17.1% share
15,933g
284 CS · 8.7/m
gabis#nyeme
Zoe · Mid
5 / 6 / 11
55.2% KP
34,545
20.6% share
12,214g
213 CS · 6.6/m
Hynashi#BR1
Ezreal · ADC
8 / 6 / 14
75.9% KP
59,565
35.6% share
16,130g
239 CS · 7.4/m
Hexie#0000
Thresh · Support
3 / 9 / 21
82.8% KP
13,418
8% share
10,239g
25 CS · 0.8/m
Red side
VictoryHomem do estudo#study
Sion · Top
4 / 6 / 17
61.8% KP
30,276
18.6% share
10,903g
187 CS · 5.8/m
Cuidas#999
Talon · Jungle
8 / 5 / 14
64.7% KP
26,618
16.3% share
15,637g
223 CS · 6.9/m
Kojima#ゲツヨウビ
Sivir · Mid
10 / 3 / 10
58.8% KP
57,962
35.6% share
19,538g
341 CS · 10.5/m
Glanks#br1
Cassiopeia · ADC
11 / 8 / 10
61.8% KP
43,084
26.4% share
16,103g
251 CS · 7.7/m
BichaMuda#171
Soraka · Support
1 / 8 / 20
61.8% KP
5,045
3.1% share
9,060g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
