Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 130 days ago
4 / 6 / 14
K / D / A
66.7%
Kill participation
810.5
Damage / min
15,803g
510.3 gold / min
32
11 placed · 7 cleared
274
8.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryim not abel#BR1
Jayce · Top
7 / 4 / 5
35.3% KP
29,267
24.4% share
14,132g
252 CS · 8.1/m
Drakehero#BR07
Naafiri · Jungle
15 / 4 / 8
67.6% KP
38,566
32.1% share
18,897g
261 CS · 8.4/m
DemoniC#Moon
Irelia · Mid
6 / 6 / 2
23.5% KP
17,292
14.4% share
13,967g
276 CS · 8.9/m
saber#crk
Hwei · ADC
5 / 7 / 8
38.2% KP
25,315
21.1% share
13,497g
248 CS · 8/m
petal#tease
Nami · Support
1 / 6 / 22
67.6% KP
9,644
8% share
10,244g
29 CS · 0.9/m
Red side
Defeatparansaek#zzz
Aurora · Top
7 / 7 / 6
48.1% KP
24,378
22.1% share
11,778g
212 CS · 6.8/m
Thierry Henry#hzk
Kayn · Jungle
8 / 8 / 7
55.6% KP
23,277
21.1% share
13,551g
198 CS · 6.4/m
Valey#Lux
Lux · Mid
8 / 7 / 10
66.7% KP
24,399
22.1% share
12,053g
212 CS · 6.8/m
Kojima#ゲツヨウビ
Senna · ADC
4 / 6 / 14
66.7% KP
25,100
22.8% share
15,803g
274 CS · 8.8/m
Flyrenn#BR1
Bard · Support
0 / 6 / 16
59.3% KP
13,011
11.8% share
8,355g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
