Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 130 days ago
12 / 6 / 10
K / D / A
71%
Kill participation
1,026.4
Damage / min
17,171g
618 gold / min
39
10 placed · 10 cleared
248
8.9 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZé neto Haridade#ppk
Olaf · Top
9 / 10 / 4
41.9% KP
21,321
22.2% share
12,812g
212 CS · 7.6/m
Basilio#nikit
Ambessa · Jungle
1 / 9 / 6
22.6% KP
7,656
8% share
9,454g
155 CS · 5.6/m
DemoniC#Moon
Xerath · Mid
5 / 6 / 5
32.3% KP
27,176
28.3% share
11,081g
212 CS · 7.6/m
Kojima#ゲツヨウビ
Caitlyn · ADC
12 / 6 / 10
71% KP
28,516
29.7% share
17,171g
248 CS · 8.9/m
stendhal#zzz1
Bard · Support
4 / 6 / 15
61.3% KP
11,309
11.8% share
10,047g
14 CS · 0.5/m
Red side
VictoryTERMINA#zerok
Yasuo · Top
7 / 8 / 7
37.8% KP
17,341
18.4% share
13,775g
258 CS · 9.3/m
Luks Said#bbzao
Kha'Zix · Jungle
10 / 6 / 5
40.5% KP
15,920
16.9% share
13,773g
178 CS · 6.4/m
Shukrute#BR1
Kayle · Mid
13 / 3 / 9
59.5% KP
28,779
30.6% share
17,478g
286 CS · 10.3/m
v1ni#verso
Ashe · ADC
4 / 5 / 20
64.9% KP
21,054
22.4% share
14,160g
196 CS · 7.1/m
houndin#yas
Twisted Fate · Support
3 / 10 / 20
62.2% KP
10,969
11.7% share
11,129g
59 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
