Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 129 days ago
15 / 13 / 9
K / D / A
58.5%
Kill participation
1,064.4
Damage / min
15,584g
515.2 gold / min
31
11 placed · 5 cleared
184
6.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemoniC#Moon
Pantheon · Top
14 / 4 / 15
59.2% KP
34,537
24.7% share
14,443g
190 CS · 6.3/m
Aegis#ijji
Kha'Zix · Jungle
5 / 10 / 14
38.8% KP
21,856
15.6% share
14,440g
197 CS · 6.5/m
Mapalne#br1
Aurora · Mid
16 / 6 / 12
57.1% KP
39,805
28.5% share
16,309g
220 CS · 7.3/m
Quinn#zinha
Senna · ADC
9 / 11 / 24
67.3% KP
29,290
21% share
16,049g
151 CS · 5/m
NEADZ#898
Nautilus · Support
5 / 10 / 24
59.2% KP
14,196
10.2% share
10,911g
32 CS · 1.1/m
Red side
DefeatCHARLIEKIRK1337#NICE
Malphite · Top
6 / 9 / 8
34.1% KP
21,046
16.6% share
10,349g
141 CS · 4.7/m
czzzzzzzz#ego
Kayn · Jungle
14 / 10 / 10
58.5% KP
32,075
25.3% share
17,397g
228 CS · 7.5/m
neon#enoy
Yone · Mid
6 / 8 / 14
48.8% KP
31,852
25.2% share
11,694g
173 CS · 5.7/m
Kojima#ゲツヨウビ
Varus · ADC
15 / 13 / 9
58.5% KP
32,199
25.4% share
15,584g
184 CS · 6.1/m
P4NC4DA NO VCT#777
Rakan · Support
0 / 9 / 29
70.7% KP
9,471
7.5% share
9,198g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
