Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 128 days ago
6 / 8 / 10
K / D / A
40%
Kill participation
777.2
Damage / min
11,870g
504.7 gold / min
30
12 placed · 5 cleared
198
8.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTiRAn#LOL
Jayce · Top
8 / 4 / 6
35% KP
27,106
24.8% share
10,954g
188 CS · 8/m
Google Junior Jr#Leite
Lee Sin · Jungle
9 / 3 / 7
40% KP
15,512
14.2% share
12,241g
188 CS · 8/m
Fuuu#99999
Akali · Mid
11 / 0 / 5
40% KP
31,257
28.6% share
13,810g
209 CS · 8.9/m
Kojima#ゲツヨウビ
Ashe · ADC
6 / 8 / 10
40% KP
18,278
16.7% share
11,870g
198 CS · 8.4/m
vashanzo#BR1
Hwei · Support
6 / 7 / 15
52.5% KP
17,284
15.8% share
9,466g
25 CS · 1.1/m
Red side
Defeat7REX Hakari#愛憎の影
Sion · Top
2 / 4 / 4
27.3% KP
13,454
18.9% share
7,861g
177 CS · 7.5/m
DanDan#1914
Kha'Zix · Jungle
6 / 12 / 3
40.9% KP
16,874
23.7% share
10,470g
117 CS · 5/m
Klein Moretti 小丑#Ryuu
Sylas · Mid
4 / 6 / 5
40.9% KP
13,541
19% share
8,352g
172 CS · 7.3/m
ritzel gọọner#2008
Syndra · ADC
3 / 7 / 6
40.9% KP
10,635
14.9% share
10,126g
180 CS · 7.7/m
titanzeraaa#r10
Mel · Support
7 / 11 / 2
40.9% KP
16,836
23.6% share
8,165g
53 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
