Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 128 days ago
11 / 9 / 5
K / D / A
48.5%
Kill participation
885.1
Damage / min
11,274g
474.7 gold / min
19
8 placed · 5 cleared
178
7.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatduzão gangplank#china
Gangplank · Top
3 / 8 / 4
21.2% KP
22,965
27.1% share
8,074g
141 CS · 5.9/m
hanqL1#BR1
Elise · Jungle
6 / 4 / 8
42.4% KP
15,016
17.7% share
10,161g
191 CS · 8/m
LostInClaude#Code
Zed · Mid
9 / 4 / 2
33.3% KP
18,298
21.6% share
12,526g
154 CS · 6.5/m
Kojima#ゲツヨウビ
Caitlyn · ADC
11 / 9 / 5
48.5% KP
21,020
24.8% share
11,274g
178 CS · 7.5/m
listenrussnchill#Uzi
Rell · Support
4 / 7 / 21
75.8% KP
7,525
8.9% share
8,225g
18 CS · 0.8/m
Red side
VictoryALOPRASPRIMEMODE#GOAT
Aatrox · Top
6 / 4 / 6
37.5% KP
21,751
22.8% share
10,605g
172 CS · 7.2/m
PRAGA EGÍPCIA#ahh
Qiyana · Jungle
12 / 5 / 7
59.4% KP
23,200
24.4% share
14,287g
165 CS · 6.9/m
QUINDINHO#QNDM
Katarina · Mid
8 / 3 / 5
40.6% KP
20,040
21% share
11,447g
197 CS · 8.3/m
Brance#Branc
Varus · ADC
5 / 11 / 7
37.5% KP
18,671
19.6% share
11,953g
194 CS · 8.2/m
CleitiNNN#027
Rumble · Support
1 / 10 / 9
31.3% KP
11,588
12.2% share
7,104g
46 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
