Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 127 days ago
4 / 7 / 13
K / D / A
43.6%
Kill participation
1,347.2
Damage / min
14,375g
505.9 gold / min
26
10 placed · 5 cleared
253
8.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKlein Moretti 小丑#Ryuu
Gwen · Top
2 / 8 / 8
32.3% KP
29,504
23% share
10,454g
226 CS · 8/m
ghost town#welly
Kayn · Jungle
13 / 9 / 6
61.3% KP
38,307
29.8% share
16,041g
165 CS · 5.8/m
titi#shaco
Fizz · Mid
6 / 9 / 5
35.5% KP
22,842
17.8% share
13,480g
236 CS · 8.3/m
v1ni#verso
Kai'Sa · ADC
8 / 6 / 7
48.4% KP
27,373
21.3% share
15,639g
242 CS · 8.5/m
JEIVI#JEIVI
Maokai · Support
2 / 7 / 9
35.5% KP
10,479
8.2% share
8,329g
35 CS · 1.2/m
Red side
VictoryK0GUDOiL0VEdREw#ŁEViN
Fiora · Top
4 / 6 / 11
38.5% KP
25,095
18.5% share
13,313g
236 CS · 8.3/m
Purdycacinho#PYPY
Viego · Jungle
20 / 6 / 5
64.1% KP
37,652
27.8% share
17,351g
186 CS · 6.5/m
Italin#KDS
Katarina · Mid
8 / 6 / 4
30.8% KP
25,217
18.6% share
12,634g
239 CS · 8.4/m
Kojima#ゲツヨウビ
Ezreal · ADC
4 / 7 / 13
43.6% KP
38,284
28.3% share
14,375g
253 CS · 8.9/m
Trespontinhoss#br1
Alistar · Support
3 / 6 / 22
64.1% KP
9,160
6.8% share
9,973g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
