Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 127 days ago
2 / 9 / 7
K / D / A
42.9%
Kill participation
827.6
Damage / min
10,718g
440.5 gold / min
18
9 placed · 3 cleared
191
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBreak Stuff#TEIKO
Rumble · Top
6 / 5 / 11
39.5% KP
21,791
22.1% share
9,523g
156 CS · 6.4/m
for you#ninha
Master Yi · Jungle
15 / 5 / 5
46.5% KP
19,168
19.4% share
14,656g
200 CS · 8.2/m
Reason Living#lol1
Ambessa · Mid
10 / 3 / 5
34.9% KP
16,216
16.4% share
12,086g
237 CS · 9.7/m
HotPie#0802
Senna · ADC
8 / 4 / 16
55.8% KP
26,384
26.7% share
13,647g
160 CS · 6.6/m
petal#ahri
Sona · Support
4 / 4 / 27
72.1% KP
15,231
15.4% share
9,909g
22 CS · 0.9/m
Red side
DefeatRei Do Retorno#AURA
Garen · Top
4 / 9 / 1
23.8% KP
11,627
14.4% share
9,727g
167 CS · 6.9/m
Samkz#kz01
Wukong · Jungle
5 / 8 / 3
38.1% KP
16,516
20.5% share
10,737g
167 CS · 6.9/m
xTrickster#br1
Fizz · Mid
3 / 5 / 4
33.3% KP
10,837
13.4% share
8,438g
133 CS · 5.5/m
Kojima#ゲツヨウビ
Caitlyn · ADC
2 / 9 / 7
42.9% KP
20,139
25% share
10,718g
191 CS · 7.8/m
NEADZ#898
Mel · Support
7 / 12 / 5
57.1% KP
21,595
26.8% share
9,839g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
