Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 126 days ago
11 / 2 / 11
K / D / A
81.5%
Kill participation
1,048.9
Damage / min
17,755g
579.6 gold / min
43
13 placed · 9 cleared
303
9.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydearly beloved#btt
Vayne · Top
9 / 12 / 2
40.7% KP
19,651
19.5% share
13,327g
186 CS · 6.1/m
jujo#2601
Nunu & Willump · Jungle
4 / 6 / 15
70.4% KP
17,340
17.2% share
12,773g
177 CS · 5.8/m
VladSuo#Yasuo
Yasuo · Mid
2 / 11 / 3
18.5% KP
20,900
20.7% share
13,096g
305 CS · 10/m
Kojima#ゲツヨウビ
Ashe · ADC
11 / 2 / 11
81.5% KP
32,132
31.8% share
17,755g
303 CS · 9.9/m
Angel#QEE0
Seraphine · Support
1 / 3 / 21
81.5% KP
10,989
10.9% share
9,492g
22 CS · 0.7/m
Red side
DefeatQUINDINHO#QNDM
Malphite · Top
10 / 5 / 10
58.8% KP
28,061
30.1% share
13,571g
217 CS · 7.1/m
NKN Shacansado#HIHI
Shaco · Jungle
15 / 4 / 5
58.8% KP
22,368
24% share
14,652g
184 CS · 6/m
Vayalori#000
Ekko · Mid
5 / 4 / 8
38.2% KP
21,318
22.9% share
12,542g
224 CS · 7.3/m
Jubzin#br1
Jinx · ADC
4 / 9 / 2
17.6% KP
16,613
17.8% share
12,239g
215 CS · 7/m
Deus do Furdunço#god
Milio · Support
0 / 5 / 8
23.5% KP
4,722
5.1% share
7,491g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
