Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 125 days ago
1 / 7 / 14
K / D / A
40.5%
Kill participation
660.7
Damage / min
14,322g
477.9 gold / min
29
11 placed · 4 cleared
251
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfavorite girl#vvv
Riven · Top
3 / 12 / 5
28.6% KP
11,967
13.6% share
9,703g
175 CS · 5.8/m
Levi#zin
Bel'Veth · Jungle
4 / 6 / 5
32.1% KP
11,689
13.3% share
11,200g
207 CS · 6.9/m
klyer#zzz
Sylas · Mid
6 / 9 / 8
50% KP
20,483
23.3% share
11,247g
189 CS · 6.3/m
HotPie#0802
Senna · ADC
13 / 4 / 10
82.1% KP
27,056
30.7% share
19,289g
271 CS · 9/m
lynkez#12345
Hwei · Support
2 / 6 / 13
53.6% KP
16,809
19.1% share
9,326g
76 CS · 2.5/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
9 / 3 / 9
48.6% KP
35,512
27.9% share
15,364g
271 CS · 9/m
7REXNero#ntfk
Naafiri · Jungle
11 / 3 / 10
56.8% KP
23,713
18.6% share
15,506g
238 CS · 7.9/m
제드에#llao
Zed · Mid
9 / 8 / 3
32.4% KP
30,288
23.8% share
12,272g
185 CS · 6.2/m
Kojima#ゲツヨウビ
Sivir · ADC
1 / 7 / 14
40.5% KP
19,799
15.5% share
14,322g
251 CS · 8.4/m
GuoliverX#mel
Mel · Support
7 / 7 / 10
45.9% KP
18,014
14.1% share
11,341g
64 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
