Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 125 days ago
7 / 7 / 7
K / D / A
87.5%
Kill participation
1,066.6
Damage / min
13,891g
616 gold / min
42
9 placed · 12 cleared
216
9.6 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCadence#BR2
Zaahen · Top
1 / 6 / 6
43.8% KP
14,199
21.1% share
8,815g
173 CS · 7.7/m
guiven#vasco
Lee Sin · Jungle
5 / 10 / 3
50% KP
9,827
14.6% share
8,749g
112 CS · 5/m
seixon o tal#Chovy
Sylas · Mid
2 / 5 / 5
43.8% KP
9,258
13.8% share
7,561g
143 CS · 6.3/m
Kojima#ゲツヨウビ
Sivir · ADC
7 / 7 / 7
87.5% KP
24,052
35.8% share
13,891g
216 CS · 9.6/m
low cortisol#brain
Lulu · Support
1 / 7 / 14
93.8% KP
9,922
14.8% share
6,558g
11 CS · 0.5/m
Red side
VictoryTrespontinhoss#br1
Ornn · Top
1 / 2 / 10
32.4% KP
12,079
13.9% share
7,831g
153 CS · 6.8/m
Quinn#zinha
Quinn · Jungle
8 / 3 / 10
52.9% KP
22,559
26% share
11,107g
171 CS · 7.6/m
synthwave#GUI초비
Ryze · Mid
9 / 2 / 4
38.2% KP
25,146
28.9% share
11,161g
193 CS · 8.6/m
Humi#iwnl
Kai'Sa · ADC
11 / 5 / 7
52.9% KP
17,297
19.9% share
13,114g
182 CS · 8.1/m
klyer#zzz
Alistar · Support
5 / 4 / 19
70.6% KP
9,824
11.3% share
8,624g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
