Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 123 days ago
4 / 1 / 16
K / D / A
57.1%
Kill participation
384.3
Damage / min
9,564g
474.2 gold / min
21
5 placed · 3 cleared
148
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCreamousCOMFOME#pro
Dr. Mundo · Top
4 / 5 / 2
50% KP
16,463
30.2% share
7,868g
152 CS · 7.5/m
firyan#16y
Master Yi · Jungle
2 / 8 / 2
33.3% KP
7,858
14.4% share
7,394g
134 CS · 6.6/m
seixon o tal#Chovy
Orianna · Mid
3 / 6 / 2
41.7% KP
15,733
28.9% share
7,388g
150 CS · 7.4/m
GuoliverX#mel
Hwei · ADC
3 / 7 / 1
33.3% KP
8,134
14.9% share
7,217g
131 CS · 6.5/m
Quill#ADC
Pyke · Support
0 / 9 / 5
41.7% KP
6,245
11.5% share
5,870g
28 CS · 1.4/m
Red side
VictoryA Dangerous Lyfe#ADL1
Swain · Top
3 / 6 / 8
31.4% KP
17,016
21.2% share
7,723g
155 CS · 7.7/m
Kojima#ゲツヨウビ
Jarvan IV · Jungle
4 / 1 / 16
57.1% KP
7,750
9.7% share
9,564g
148 CS · 7.3/m
nuits d ete#give1
Akali · Mid
13 / 1 / 2
42.9% KP
16,437
20.5% share
11,849g
187 CS · 9.3/m
IDESERVEIT#bipi
Sivir · ADC
13 / 2 / 9
62.9% KP
26,381
32.9% share
13,319g
201 CS · 10/m
Yahallo#2610
Bard · Support
2 / 2 / 23
71.4% KP
12,590
15.7% share
6,979g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
