Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 123 days ago
8 / 10 / 8
K / D / A
43.2%
Kill participation
1,310.8
Damage / min
17,639g
522.4 gold / min
43
15 placed · 9 cleared
275
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGP FAKE SKILL#DRUM
Gangplank · Top
8 / 3 / 7
62.5% KP
37,239
26.2% share
19,098g
378 CS · 11.2/m
kamui#king
Sylas · Jungle
6 / 7 / 10
66.7% KP
20,943
14.7% share
14,577g
198 CS · 5.9/m
LEGACY OPERFEITO#CHAD
Viktor · Mid
2 / 13 / 8
41.7% KP
32,887
23.1% share
10,134g
190 CS · 5.6/m
barinho#hxh
Senna · ADC
5 / 6 / 13
75% KP
36,287
25.5% share
14,745g
226 CS · 6.7/m
Mohamed Zilean#br1
Tahm Kench · Support
3 / 8 / 13
66.7% KP
14,751
10.4% share
9,981g
45 CS · 1.3/m
Red side
VictoryRafael#2222
Zilean · Top
5 / 2 / 11
43.2% KP
24,638
13.2% share
12,888g
239 CS · 7.1/m
Parmezo#br1
Kha'Zix · Jungle
11 / 2 / 11
59.5% KP
50,436
27.1% share
17,386g
225 CS · 6.7/m
amoacontri#mog
Cassiopeia · Mid
10 / 3 / 17
73% KP
47,524
25.5% share
16,416g
268 CS · 7.9/m
Kojima#ゲツヨウビ
Caitlyn · ADC
8 / 10 / 8
43.2% KP
44,260
23.8% share
17,639g
275 CS · 8.1/m
BrokinhasAVOLTA#brr3
Rell · Support
3 / 7 / 27
81.1% KP
19,180
10.3% share
11,647g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
