Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 109 days ago
2 / 4 / 14
K / D / A
45.7%
Kill participation
1,464.5
Damage / min
11,774g
465.1 gold / min
32
8 placed · 5 cleared
223
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSereno#TOP
Gnar · Top
5 / 9 / 6
64.7% KP
17,844
20.3% share
10,899g
166 CS · 6.6/m
Gragolandia#MILK
Wukong · Jungle
4 / 9 / 9
76.5% KP
18,969
21.6% share
10,069g
171 CS · 6.8/m
BUFF SINGED JG#PanN
Singed · Mid
6 / 7 / 8
82.4% KP
21,697
24.7% share
11,636g
190 CS · 7.5/m
саград прекрасны#хвэй
Hwei · ADC
1 / 5 / 9
58.8% KP
22,283
25.4% share
8,452g
164 CS · 6.5/m
tebasRJ#GANG
Alistar · Support
1 / 5 / 11
70.6% KP
6,910
7.9% share
6,451g
30 CS · 1.2/m
Red side
VictoryFL Hiro#415
Malphite · Top
7 / 3 / 14
60% KP
21,396
18.2% share
11,506g
171 CS · 6.8/m
REI DO SWING#145
Rek'Sai · Jungle
12 / 3 / 10
62.9% KP
22,618
19.3% share
13,146g
182 CS · 7.2/m
aloegarten#420
Ekko · Mid
14 / 4 / 3
48.6% KP
28,127
24% share
13,352g
191 CS · 7.5/m
Kojima#ゲツヨウビ
Caitlyn · ADC
2 / 4 / 14
45.7% KP
37,076
31.6% share
11,774g
223 CS · 8.8/m
RESILIÊNCIA#NOOB
Zilean · Support
0 / 3 / 19
54.3% KP
8,220
7% share
7,829g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
