Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 106 days ago
13 / 2 / 4
K / D / A
45.9%
Kill participation
1,052.9
Damage / min
13,772g
625.1 gold / min
23
11 placed · 3 cleared
201
9.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS zekas#2002
Gnar · Top
4 / 2 / 13
45.9% KP
23,899
26.1% share
9,873g
158 CS · 7.2/m
Monster#NWA
Jarvan IV · Jungle
7 / 3 / 17
64.9% KP
12,430
13.6% share
10,198g
162 CS · 7.4/m
abcdefghijklmonp#qrstu
Sylas · Mid
10 / 1 / 9
51.4% KP
19,604
21.4% share
10,109g
164 CS · 7.4/m
Kojima#ゲツヨウビ
Mel · ADC
13 / 2 / 4
45.9% KP
23,198
25.4% share
13,772g
201 CS · 9.1/m
scamber#BR1
Shen · Support
3 / 4 / 24
73% KP
12,372
13.5% share
7,910g
17 CS · 0.8/m
Red side
DefeatBACHIRA FOCADO#FOCUS
Warwick · Top
1 / 6 / 2
25% KP
9,310
15.7% share
6,981g
150 CS · 6.8/m
Aegis#ijji
Aatrox · Jungle
5 / 5 / 3
66.7% KP
6,364
10.7% share
9,287g
166 CS · 7.5/m
Klein Moretti 小丑#Ryuu
Lucian · Mid
3 / 7 / 5
66.7% KP
19,982
33.7% share
9,023g
189 CS · 8.6/m
IDESERVEIT#bipi
Brand · ADC
3 / 8 / 3
50% KP
14,709
24.8% share
8,309g
138 CS · 6.3/m
konseki#knsk
Camille · Support
0 / 11 / 8
66.7% KP
8,928
15.1% share
5,713g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
