Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 105 days ago
6 / 5 / 19
K / D / A
65.8%
Kill participation
1,088.8
Damage / min
15,677g
497.2 gold / min
33
9 placed · 11 cleared
228
7.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSon Kane Barbosa#spurs
Yone · Top
11 / 9 / 3
34.1% KP
30,743
23.3% share
15,704g
279 CS · 8.8/m
titi#shaco
Shaco · Jungle
14 / 8 / 4
43.9% KP
26,174
19.8% share
16,673g
251 CS · 8/m
Yupps#777
LeBlanc · Mid
8 / 6 / 6
34.1% KP
30,802
23.3% share
12,755g
229 CS · 7.3/m
JunΔy#333
Ezreal · ADC
3 / 9 / 10
31.7% KP
30,308
23% share
11,298g
180 CS · 5.7/m
Saku Gabimaru#Svero
Seraphine · Support
5 / 6 / 13
43.9% KP
13,908
10.5% share
10,530g
47 CS · 1.5/m
Red side
Victorytank melter#2410
Renekton · Top
12 / 8 / 8
52.6% KP
30,128
25.1% share
20,039g
289 CS · 9.2/m
Glacial Lata#350ML
Elise · Jungle
9 / 9 / 9
47.4% KP
23,732
19.8% share
14,762g
194 CS · 6.2/m
Felps#main
Xerath · Mid
10 / 11 / 9
50% KP
23,984
20% share
14,411g
226 CS · 7.2/m
Kojima#ゲツヨウビ
Senna · ADC
6 / 5 / 19
65.8% KP
34,335
28.6% share
15,677g
228 CS · 7.2/m
yusuke#sup
Nautilus · Support
1 / 8 / 20
55.3% KP
7,978
6.6% share
8,837g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
