Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 105 days ago
10 / 5 / 7
K / D / A
45.9%
Kill participation
1,095.7
Damage / min
12,948g
468.8 gold / min
25
11 placed · 4 cleared
241
8.7 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryK0H4RI#kohas
Gangplank · Top
1 / 6 / 9
27% KP
20,357
17.2% share
12,486g
240 CS · 8.7/m
Miragem#KR3
Vi · Jungle
10 / 3 / 8
48.6% KP
26,454
22.4% share
14,416g
229 CS · 8.3/m
Kojima#ゲツヨウビ
Syndra · Mid
10 / 5 / 7
45.9% KP
30,259
25.6% share
12,948g
241 CS · 8.7/m
Misales#001
Seraphine · ADC
9 / 4 / 17
70.3% KP
21,591
18.3% share
14,306g
189 CS · 6.8/m
AYELGODLIKEMODE#PIT
Camille · Support
7 / 11 / 10
45.9% KP
19,368
16.4% share
9,203g
22 CS · 0.8/m
Red side
Defeatbeta32#ISA
Aatrox · Top
9 / 5 / 3
41.4% KP
29,635
30.2% share
12,344g
213 CS · 7.7/m
Vevé#br3
Nasus · Jungle
8 / 5 / 6
48.3% KP
21,702
22.1% share
13,489g
207 CS · 7.5/m
resenha#bolo
Quinn · Mid
7 / 8 / 7
48.3% KP
20,580
21% share
10,716g
140 CS · 5.1/m
K0GUDOiL0VEdREw#ŁEViN
Cassiopeia · ADC
3 / 10 / 6
31% KP
16,660
17% share
9,976g
201 CS · 7.3/m
kageyama#lifye
Janna · Support
2 / 9 / 10
41.4% KP
9,524
9.7% share
7,511g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
