Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 104 days ago
7 / 8 / 13
K / D / A
54.1%
Kill participation
1,001.8
Damage / min
13,549g
472.1 gold / min
33
11 placed · 3 cleared
219
7.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAsteek#Asték
Quinn · Top
10 / 8 / 11
56.8% KP
36,614
24.5% share
14,573g
203 CS · 7.1/m
Sanji#KR2
Zyra · Jungle
9 / 7 / 9
48.6% KP
33,426
22.4% share
14,334g
185 CS · 6.4/m
12312#311
Talon · Mid
9 / 7 / 17
70.3% KP
40,600
27.2% share
15,322g
231 CS · 8/m
Johann Pachelbel#Canon
Twitch · ADC
9 / 10 / 7
43.2% KP
32,407
21.7% share
13,001g
165 CS · 5.7/m
barinho#hxh
Milio · Support
0 / 5 / 17
45.9% KP
6,474
4.3% share
8,210g
31 CS · 1.1/m
Red side
DefeatCAMINHAO#157
Malphite · Top
7 / 10 / 8
40.5% KP
21,023
18.5% share
10,358g
151 CS · 5.3/m
Vinicete#vini7
Dr. Mundo · Jungle
8 / 5 / 17
67.6% KP
24,927
21.9% share
12,798g
165 CS · 5.7/m
Dasein#1602
Ryze · Mid
7 / 8 / 10
45.9% KP
25,115
22.1% share
11,763g
196 CS · 6.8/m
Kojima#ゲツヨウビ
Seraphine · ADC
7 / 8 / 13
54.1% KP
28,751
25.3% share
13,549g
219 CS · 7.6/m
ISTOICO O IMENSO#br1
Blitzcrank · Support
8 / 6 / 19
73% KP
13,751
12.1% share
10,361g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
