Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 103 days ago
5 / 11 / 11
K / D / A
50%
Kill participation
928.8
Damage / min
10,868g
410.1 gold / min
25
10 placed · 3 cleared
183
6.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrance#Branc
Gnar · Top
6 / 11 / 14
34.5% KP
24,056
17.7% share
10,286g
150 CS · 5.7/m
sojourn#luv
Rengar · Jungle
14 / 5 / 6
34.5% KP
27,164
20% share
15,363g
246 CS · 9.3/m
Brunox1001#br1
Zac · Mid
8 / 2 / 17
43.1% KP
26,878
19.8% share
13,715g
225 CS · 8.5/m
Valeyzitu#mage
Syndra · ADC
12 / 5 / 15
46.6% KP
31,212
23% share
16,972g
221 CS · 8.3/m
Otto#styc
Camille · Support
18 / 9 / 22
69% KP
26,661
19.6% share
14,222g
19 CS · 0.7/m
Red side
DefeatKojima#ゲツヨウビ
Vayne · Top
5 / 11 / 11
50% KP
24,614
18.8% share
10,868g
183 CS · 6.9/m
Nightmare#Tp1
Wukong · Jungle
10 / 8 / 9
59.4% KP
21,602
16.5% share
12,661g
160 CS · 6/m
neon#enoy
Yone · Mid
5 / 11 / 5
31.3% KP
23,873
18.2% share
10,775g
217 CS · 8.2/m
Let it burn#9458
Karthus · ADC
9 / 18 / 6
46.9% KP
53,103
40.5% share
13,411g
191 CS · 7.2/m
atilemrac#luv
Alistar · Support
3 / 10 / 14
53.1% KP
7,965
6.1% share
8,120g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
