Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 101 days ago
12 / 3 / 5
K / D / A
44.7%
Kill participation
1,015.7
Damage / min
12,800g
575.3 gold / min
16
8 placed · 2 cleared
198
8.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Do Retorno#AURA
Gangplank · Top
2 / 8 / 5
53.8% KP
11,639
16.9% share
7,277g
106 CS · 4.8/m
0010111110100110#10100
Rengar · Jungle
5 / 6 / 1
46.2% KP
11,017
16% share
9,053g
146 CS · 6.6/m
Samps#Kassa
Kassadin · Mid
5 / 9 / 4
69.2% KP
25,504
37.1% share
8,273g
128 CS · 5.8/m
BichaMuda#171
Seraphine · ADC
1 / 5 / 2
23.1% KP
13,754
20% share
7,082g
147 CS · 6.6/m
zyaofeng#hex
Sona · Support
0 / 10 / 4
30.8% KP
6,779
9.9% share
5,188g
25 CS · 1.1/m
Red side
Victorymesmo assim#olmo
Riven · Top
12 / 4 / 7
50% KP
29,726
32.3% share
11,916g
165 CS · 7.4/m
sacoliros#PixGG
Quinn · Jungle
8 / 3 / 4
31.6% KP
16,935
18.4% share
11,827g
197 CS · 8.9/m
Last Continuum#Kyros
Zaahen · Mid
6 / 2 / 6
31.6% KP
16,164
17.6% share
12,388g
198 CS · 8.9/m
Kojima#ゲツヨウビ
Mel · ADC
12 / 3 / 5
44.7% KP
22,599
24.6% share
12,800g
198 CS · 8.9/m
Cigarro#4i20
Bard · Support
0 / 1 / 19
50% KP
6,547
7.1% share
7,321g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
