Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 100 days ago
11 / 6 / 10
K / D / A
53.8%
Kill participation
1,362
Damage / min
15,321g
628.3 gold / min
22
11 placed · 2 cleared
253
10.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlolololololololo#valeu
Camille · Top
4 / 10 / 4
25.8% KP
20,158
21.2% share
9,128g
160 CS · 6.6/m
BLACKJACK#POKER
Graves · Jungle
4 / 6 / 9
41.9% KP
14,771
15.6% share
11,070g
187 CS · 7.7/m
3451111935#NJZ
Lux · Mid
10 / 5 / 5
48.4% KP
24,451
25.8% share
11,649g
200 CS · 8.2/m
girlfromnowhere#66666
Seraphine · ADC
8 / 10 / 10
58.1% KP
17,798
18.8% share
11,279g
141 CS · 5.8/m
Alyssa#Hex
Viktor · Support
5 / 8 / 14
61.3% KP
17,717
18.7% share
8,747g
46 CS · 1.9/m
Red side
VictoryiHallowind#br1
Qiyana · Top
10 / 6 / 3
33.3% KP
23,982
25.1% share
12,670g
194 CS · 8/m
grass rat#2002
Ekko · Jungle
10 / 4 / 5
38.5% KP
12,132
12.7% share
13,907g
204 CS · 8.4/m
NEADZ#898
Yone · Mid
3 / 6 / 4
17.9% KP
13,586
14.2% share
11,745g
241 CS · 9.9/m
Kojima#ゲツヨウビ
Ezreal · ADC
11 / 6 / 10
53.8% KP
33,210
34.8% share
15,321g
253 CS · 10.4/m
anvurgesa#BR1
Sylas · Support
5 / 9 / 12
43.6% KP
12,492
13.1% share
8,978g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
