Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 98 days ago
4 / 7 / 7
K / D / A
55%
Kill participation
772.1
Damage / min
13,650g
412.6 gold / min
31
10 placed · 8 cleared
283
8.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNKZ Pilson#BR2
Pantheon · Top
7 / 6 / 11
56.3% KP
24,787
16.9% share
13,793g
212 CS · 6.4/m
bbeNjlol#001
Lee Sin · Jungle
12 / 4 / 14
81.3% KP
35,372
24.1% share
18,552g
273 CS · 8.3/m
Kiroe#BR0
Anivia · Mid
9 / 3 / 9
56.3% KP
39,107
26.6% share
15,897g
302 CS · 9.1/m
Valey#Lux
Lux · ADC
4 / 3 / 15
59.4% KP
36,650
25% share
15,095g
267 CS · 8.1/m
Gustralhado#chill
Karma · Support
0 / 4 / 19
59.4% KP
10,892
7.4% share
9,786g
37 CS · 1.1/m
Red side
Defeattheatron#zzz
Jayce · Top
6 / 11 / 5
55% KP
36,122
29.4% share
14,954g
280 CS · 8.5/m
ULTRAFASTCAR6969#1457
Zac · Jungle
2 / 6 / 5
35% KP
9,236
7.5% share
11,239g
232 CS · 7/m
Crash Forever#br1
Gangplank · Mid
4 / 5 / 5
45% KP
35,043
28.5% share
13,157g
257 CS · 7.8/m
Kojima#ゲツヨウビ
Cassiopeia · ADC
4 / 7 / 7
55% KP
25,543
20.8% share
13,650g
283 CS · 8.6/m
Ágata#Lovly
Sona · Support
4 / 3 / 12
80% KP
16,906
13.8% share
9,892g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
