Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 98 days ago
1 / 3 / 14
K / D / A
51.7%
Kill participation
921
Damage / min
12,306g
481.6 gold / min
21
7 placed · 2 cleared
215
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrhyyzin#br1
Ryze · Top
2 / 7 / 5
53.8% KP
16,004
23.2% share
9,611g
198 CS · 7.7/m
RESILIÊNCIA#NOOB
Xin Zhao · Jungle
4 / 4 / 4
61.5% KP
15,206
22.1% share
10,318g
180 CS · 7/m
LAGOSTA WEAKSIDE#nhom
Tahm Kench · Mid
1 / 6 / 2
23.1% KP
15,976
23.2% share
8,816g
177 CS · 6.9/m
Lua88#3777
Syndra · ADC
2 / 8 / 4
46.2% KP
13,678
19.9% share
9,319g
198 CS · 7.7/m
别放弃#copy
Janna · Support
4 / 5 / 5
69.2% KP
8,017
11.6% share
7,587g
27 CS · 1.1/m
Red side
VictoryAtlanta#BR1
Vayne · Top
5 / 2 / 6
37.9% KP
20,365
18% share
12,460g
215 CS · 8.4/m
Genos#BIG
Lee Sin · Jungle
11 / 1 / 12
79.3% KP
28,684
25.4% share
13,166g
161 CS · 6.3/m
Guaxi#legal
Vladimir · Mid
11 / 2 / 6
58.6% KP
30,967
27.4% share
12,981g
206 CS · 8.1/m
Kojima#ゲツヨウビ
Seraphine · ADC
1 / 3 / 14
51.7% KP
23,532
20.8% share
12,306g
215 CS · 8.4/m
Lion#0018
Leona · Support
1 / 5 / 19
69% KP
9,438
8.4% share
7,868g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
