Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 98 days ago
6 / 5 / 13
K / D / A
70.4%
Kill participation
1,067.5
Damage / min
16,654g
496.4 gold / min
39
15 placed · 8 cleared
306
9.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Dr. Mundo · Top
1 / 4 / 3
22.2% KP
19,815
19.8% share
11,902g
278 CS · 8.3/m
v1ni#verso
Lee Sin · Jungle
6 / 8 / 4
55.6% KP
14,568
14.6% share
13,245g
200 CS · 6/m
twitch duelista#xdd
Syndra · Mid
5 / 4 / 7
66.7% KP
27,676
27.7% share
14,135g
307 CS · 9.2/m
Itadori#Br10
Zeri · ADC
5 / 4 / 8
72.2% KP
29,954
29.9% share
16,404g
298 CS · 8.9/m
scamber#BR1
Rell · Support
1 / 7 / 13
77.8% KP
8,057
8.1% share
9,094g
31 CS · 0.9/m
Red side
VictoryKICK NICKLINK#RANK1
Jax · Top
2 / 3 / 10
44.4% KP
24,276
17.2% share
12,724g
232 CS · 6.9/m
Mings#Bird
Nasus · Jungle
4 / 2 / 13
63% KP
14,320
10.2% share
12,494g
180 CS · 5.4/m
Fake Ranker#Faith
Quinn · Mid
13 / 3 / 5
66.7% KP
48,615
34.5% share
17,931g
340 CS · 10.1/m
Kojima#ゲツヨウビ
Lux · ADC
6 / 5 / 13
70.4% KP
35,814
25.4% share
16,654g
306 CS · 9.1/m
konseki#knsk
Camille · Support
2 / 5 / 15
63% KP
17,756
12.6% share
10,293g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
