Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 95 days ago
8 / 11 / 12
K / D / A
71.4%
Kill participation
1,207.9
Damage / min
12,118g
496 gold / min
21
7 placed · 4 cleared
178
7.3 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySr Fantástico#FOUR4
Gnar · Top
11 / 4 / 6
35.4% KP
27,940
28.5% share
13,363g
210 CS · 8.6/m
Belizário#BR0
Rek'Sai · Jungle
10 / 4 / 9
39.6% KP
13,600
13.9% share
12,627g
165 CS · 6.8/m
GhostBlade#TALON
Talon · Mid
15 / 5 / 12
56.3% KP
25,672
26.2% share
13,483g
179 CS · 7.3/m
Unimpactful Role#271
Aphelios · ADC
10 / 7 / 11
43.8% KP
23,147
23.6% share
13,133g
147 CS · 6/m
ISTOICO O IMENSO#br1
Blitzcrank · Support
2 / 8 / 20
45.8% KP
7,668
7.8% share
7,913g
18 CS · 0.7/m
Red side
DefeatVitinho#Deus
Kayle · Top
3 / 11 / 5
28.6% KP
11,330
12.2% share
8,141g
128 CS · 5.2/m
Let it burn#9458
Malphite · Jungle
7 / 7 / 8
53.6% KP
17,772
19.2% share
10,772g
161 CS · 6.6/m
tank melter#2410
Twitch · Mid
5 / 12 / 2
25% KP
14,346
15.5% share
9,430g
171 CS · 7/m
Kojima#ゲツヨウビ
Ashe · ADC
8 / 11 / 12
71.4% KP
29,512
31.9% share
12,118g
178 CS · 7.3/m
cici#yuumi
Seraphine · Support
5 / 7 / 18
82.1% KP
19,531
21.1% share
10,557g
42 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
