Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 94 days ago
8 / 7 / 8
K / D / A
55.2%
Kill participation
1,039.1
Damage / min
13,426g
480.4 gold / min
29
12 placed · 5 cleared
238
8.5 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryПодвиг#kid
Aurora · Top
5 / 3 / 10
35.7% KP
29,730
21% share
11,939g
232 CS · 8.3/m
Still Standing#不屈11
Kha'Zix · Jungle
13 / 5 / 16
69% KP
35,785
25.3% share
14,532g
215 CS · 7.7/m
Gênesis#YHWE
Zed · Mid
16 / 2 / 9
59.5% KP
36,742
26% share
16,447g
205 CS · 7.3/m
anvurgesa#BR1
Sion · ADC
6 / 6 / 16
52.4% KP
23,755
16.8% share
12,106g
167 CS · 6/m
peek m0NESY ssj2#jper
Camille · Support
2 / 13 / 18
47.6% KP
15,557
11% share
9,034g
16 CS · 0.6/m
Red side
Defeattheploze#6872
Ryze · Top
9 / 6 / 4
44.8% KP
30,909
27.2% share
13,904g
246 CS · 8.8/m
Sasuke Uchiwa#ZOFGK
Jarvan IV · Jungle
4 / 11 / 11
51.7% KP
20,549
18.1% share
11,211g
153 CS · 5.5/m
pedrin mage#sigm4
Xerath · Mid
5 / 6 / 7
41.4% KP
21,539
19% share
11,190g
197 CS · 7/m
Kojima#ゲツヨウビ
Viktor · ADC
8 / 7 / 8
55.2% KP
29,042
25.6% share
13,426g
238 CS · 8.5/m
kadú#MAX
Thresh · Support
3 / 12 / 16
65.5% KP
11,579
10.2% share
8,087g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
