Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 93 days ago
7 / 6 / 4
K / D / A
64.7%
Kill participation
1,504.6
Damage / min
11,781g
492.2 gold / min
17
8 placed · 3 cleared
201
8.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREI DO PINT0#ILAOI
Aatrox · Top
6 / 6 / 5
34.4% KP
21,059
19.3% share
9,496g
166 CS · 6.9/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
10 / 2 / 10
62.5% KP
25,323
23.2% share
12,612g
200 CS · 8.4/m
Brunox1001#br1
Zac · Mid
5 / 0 / 16
65.6% KP
28,904
26.5% share
11,383g
209 CS · 8.7/m
epilul#ROX
Ezreal · ADC
8 / 3 / 5
40.6% KP
23,513
21.6% share
12,759g
213 CS · 8.9/m
Shiny Abra#BR1
Alistar · Support
3 / 6 / 18
65.6% KP
10,234
9.4% share
7,484g
8 CS · 0.3/m
Red side
Defeatinterrogation#BR1
Tahm Kench · Top
3 / 9 / 2
29.4% KP
18,414
17.2% share
7,225g
132 CS · 5.5/m
Ayrton S#asdf
Xin Zhao · Jungle
3 / 3 / 6
52.9% KP
20,881
19.5% share
10,118g
203 CS · 8.5/m
Hitsu#24k
Yone · Mid
3 / 7 / 3
35.3% KP
24,678
23% share
8,892g
201 CS · 8.4/m
Kojima#ゲツヨウビ
Ziggs · ADC
7 / 6 / 4
64.7% KP
36,011
33.6% share
11,781g
201 CS · 8.4/m
MT A Crise#BR2
Gragas · Support
1 / 7 / 7
47.1% KP
7,265
6.8% share
6,176g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
