Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 93 days ago
9 / 13 / 10
K / D / A
55.9%
Kill participation
1,018.7
Damage / min
14,462g
548.8 gold / min
15
9 placed · 2 cleared
221
8.4 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Olaf · Top
9 / 10 / 8
43.6% KP
26,019
21% share
12,828g
170 CS · 6.5/m
JOSEPHZEUSMODE#0001
Shyvana · Jungle
8 / 6 / 11
48.7% KP
28,036
22.6% share
13,455g
206 CS · 7.8/m
Harin#Lou
Lux · Mid
0 / 6 / 9
23.1% KP
17,682
14.3% share
9,063g
213 CS · 8.1/m
cook cat#321
Miss Fortune · ADC
21 / 8 / 4
64.1% KP
42,858
34.6% share
17,812g
204 CS · 7.7/m
이민규 peach#2000
Karma · Support
1 / 4 / 27
71.8% KP
9,307
7.5% share
8,815g
15 CS · 0.6/m
Red side
DefeatA Dangerous Lyfe#ADL1
Kled · Top
13 / 3 / 11
70.6% KP
32,202
31.5% share
13,567g
175 CS · 6.6/m
Apsentado do top#Morde
Mordekaiser · Jungle
5 / 8 / 7
35.3% KP
13,861
13.6% share
10,261g
166 CS · 6.3/m
mia#auu
Xerath · Mid
5 / 3 / 10
44.1% KP
22,335
21.9% share
10,435g
199 CS · 7.6/m
Kojima#ゲツヨウビ
Sivir · ADC
9 / 13 / 10
55.9% KP
26,844
26.3% share
14,462g
221 CS · 8.4/m
vivizu#caio
Lulu · Support
2 / 12 / 13
44.1% KP
6,965
6.8% share
7,764g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
