Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 92 days ago
9 / 6 / 11
K / D / A
35.7%
Kill participation
1,259.7
Damage / min
15,609g
508.7 gold / min
25
9 placed · 3 cleared
256
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Vayne · Top
2 / 9 / 2
7.1% KP
12,593
7.4% share
10,068g
178 CS · 5.8/m
12312#311
Qiyana · Jungle
15 / 9 / 10
44.6% KP
37,423
21.9% share
17,352g
217 CS · 7.1/m
NEADZ#898
Sylas · Mid
23 / 11 / 7
53.6% KP
60,886
35.6% share
20,143g
234 CS · 7.6/m
Kojima#ゲツヨウビ
Vladimir · ADC
9 / 6 / 11
35.7% KP
38,651
22.6% share
15,609g
256 CS · 8.3/m
wisp#ifntw
Sona · Support
7 / 7 / 35
75% KP
21,339
12.5% share
12,795g
17 CS · 0.6/m
Red side
Defeatquero injustica#feIca
Locke · Top
15 / 10 / 10
59.5% KP
34,269
23.6% share
16,606g
185 CS · 6/m
Last Continuum#Kyros
Ekko · Jungle
11 / 8 / 14
59.5% KP
40,989
28.3% share
16,562g
228 CS · 7.4/m
TWTV RagZark#RAG
Singed · Mid
4 / 14 / 13
40.5% KP
15,730
10.8% share
11,138g
186 CS · 6.1/m
pel3#pvp
Caitlyn · ADC
5 / 9 / 9
33.3% KP
31,105
21.4% share
14,658g
227 CS · 7.4/m
scamber#BR1
Pantheon · Support
7 / 15 / 8
35.7% KP
22,941
15.8% share
10,973g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
