Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 92 days ago
7 / 10 / 12
K / D / A
46.3%
Kill participation
874.8
Damage / min
11,966g
416.9 gold / min
36
12 placed · 4 cleared
149
5.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
7 / 8 / 9
48.5% KP
21,966
18.1% share
10,365g
149 CS · 5.2/m
wolfinho123#br1
Taliyah · Jungle
4 / 9 / 14
54.5% KP
19,442
16% share
10,743g
165 CS · 5.7/m
Brunox1001#br1
Zac · Mid
6 / 5 / 11
51.5% KP
30,931
25.5% share
12,104g
228 CS · 7.9/m
Ruan o Sigma#crvg
Lucian · ADC
12 / 8 / 8
60.6% KP
27,819
22.9% share
13,960g
211 CS · 7.4/m
Slashhh#xdd
Camille · Support
4 / 11 / 14
54.5% KP
21,221
17.5% share
9,516g
22 CS · 0.8/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
9 / 6 / 7
39% KP
30,290
19.8% share
14,047g
228 CS · 7.9/m
Dokito#狐火9
Lillia · Jungle
15 / 3 / 14
70.7% KP
45,211
29.5% share
16,914g
271 CS · 9.4/m
run for roses#iwkms
Irelia · Mid
7 / 10 / 12
46.3% KP
33,854
22.1% share
12,112g
188 CS · 6.6/m
Kojima#ゲツヨウビ
Sylas · ADC
7 / 10 / 12
46.3% KP
25,107
16.4% share
11,966g
149 CS · 5.2/m
yullizinha#lli
Nami · Support
3 / 4 / 29
78% KP
18,640
12.2% share
10,055g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
