Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 91 days ago
12 / 1 / 3
K / D / A
46.9%
Kill participation
805.4
Damage / min
11,297g
566.3 gold / min
11
7 placed · 1 cleared
161
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeta32#ISA
Mordekaiser · Top
7 / 3 / 3
31.3% KP
16,871
24.8% share
9,691g
168 CS · 8.4/m
jesus hÏmself#BR1
Qiyana · Jungle
5 / 0 / 4
28.1% KP
10,509
15.4% share
8,795g
148 CS · 7.4/m
Prometheo#br1
Pantheon · Mid
5 / 5 / 6
34.4% KP
13,490
19.8% share
8,570g
132 CS · 6.6/m
Kojima#ゲツヨウビ
Vladimir · ADC
12 / 1 / 3
46.9% KP
16,068
23.6% share
11,297g
161 CS · 8.1/m
stendhal#zzz1
Camille · Support
3 / 2 / 10
40.6% KP
11,126
16.3% share
7,200g
17 CS · 0.9/m
Red side
Defeatveio vito#nina
Olaf · Top
2 / 9 / 1
27.3% KP
11,763
21.6% share
7,707g
162 CS · 8.1/m
LEV Booki#DBECT
Kindred · Jungle
2 / 8 / 4
54.5% KP
11,863
21.8% share
7,478g
134 CS · 6.7/m
IL0VEW0MEN#VALZ
Kassadin · Mid
2 / 5 / 2
36.4% KP
7,506
13.8% share
7,891g
153 CS · 7.7/m
7REX bulas#bilu
Viktor · ADC
3 / 5 / 4
63.6% KP
17,785
32.7% share
8,830g
154 CS · 7.7/m
R3n4tu#br1
Thresh · Support
2 / 6 / 4
54.5% KP
5,490
10.1% share
5,391g
10 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
