Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 91 days ago
9 / 8 / 6
K / D / A
32.6%
Kill participation
1,356.7
Damage / min
12,102g
393.1 gold / min
16
7 placed · 2 cleared
176
5.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Jayce · Top
6 / 7 / 13
41.3% KP
33,367
18.2% share
12,352g
211 CS · 6.9/m
Nero The Fik#zay
Lee Sin · Jungle
6 / 9 / 14
43.5% KP
30,177
16.4% share
12,318g
181 CS · 5.9/m
TwTv Hyoga#cisme
Briar · Mid
22 / 7 / 6
60.9% KP
57,551
31.3% share
19,004g
230 CS · 7.5/m
Kojima#ゲツヨウビ
Vladimir · ADC
9 / 8 / 6
32.6% KP
41,763
22.7% share
12,102g
176 CS · 5.7/m
konseki#knsk
Camille · Support
3 / 8 / 17
43.5% KP
20,790
11.3% share
9,843g
32 CS · 1/m
Red side
Victorynicklink#12345
Jax · Top
3 / 9 / 7
25.6% KP
14,841
9.5% share
11,885g
179 CS · 5.8/m
guga fighter#001
Aatrox · Jungle
12 / 4 / 17
74.4% KP
55,556
35.5% share
17,223g
242 CS · 7.9/m
Flxrzinha#br1
Aurelion Sol · Mid
9 / 13 / 8
43.6% KP
26,691
17% share
13,550g
202 CS · 6.6/m
Yahallo#2610
Cassiopeia · ADC
14 / 9 / 12
66.7% KP
42,945
27.4% share
17,111g
237 CS · 7.7/m
qzwq#sleep
Bard · Support
1 / 11 / 17
46.2% KP
16,675
10.6% share
9,066g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
