Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 90 days ago
5 / 4 / 19
K / D / A
52.2%
Kill participation
677.3
Damage / min
12,794g
438.7 gold / min
38
6 placed · 5 cleared
209
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPETRUS#OWO
Gragas · Top
13 / 3 / 13
56.5% KP
36,986
29.8% share
14,169g
208 CS · 7.1/m
Kojima#ゲツヨウビ
Jarvan IV · Jungle
5 / 4 / 19
52.2% KP
19,755
15.9% share
12,794g
209 CS · 7.2/m
nicolle#1989
LeBlanc · Mid
16 / 2 / 8
52.2% KP
33,365
26.9% share
16,890g
229 CS · 7.9/m
xiro#br22
Zeri · ADC
8 / 5 / 11
41.3% KP
20,514
16.5% share
16,719g
286 CS · 9.8/m
SEU SUP0RTE 071#br1
Seraphine · Support
4 / 7 / 22
56.5% KP
13,633
11% share
9,494g
30 CS · 1/m
Red side
DefeatAYELGODLIKEMODE#PIT
Fiora · Top
3 / 10 / 1
19% KP
18,700
18.4% share
12,196g
249 CS · 8.5/m
bbeNjlol#001
Kha'Zix · Jungle
8 / 11 / 5
61.9% KP
20,720
20.4% share
14,903g
230 CS · 7.9/m
Mings#Bird
Anivia · Mid
1 / 6 / 3
19% KP
15,481
15.3% share
8,856g
201 CS · 6.9/m
rato feio sacudo#rats
Ziggs · ADC
9 / 7 / 3
57.1% KP
35,877
35.4% share
13,423g
219 CS · 7.5/m
Danshi#CN1
Nautilus · Support
0 / 12 / 13
61.9% KP
10,662
10.5% share
7,901g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
