Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 88 days ago
11 / 10 / 5
K / D / A
42.1%
Kill participation
490
Damage / min
14,446g
440.2 gold / min
37
13 placed · 8 cleared
219
6.7 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNosbor#PNG
Tryndamere · Top
12 / 10 / 6
45% KP
41,610
32.4% share
17,804g
289 CS · 8.8/m
ViWAVE#br1
Nidalee · Jungle
9 / 5 / 13
55% KP
17,424
13.6% share
15,312g
214 CS · 6.5/m
kazzuto#kzzt
Yone · Mid
5 / 6 / 7
30% KP
23,891
18.6% share
13,271g
268 CS · 8.2/m
Estevo#2645
Miss Fortune · ADC
12 / 7 / 14
65% KP
34,909
27.2% share
19,482g
230 CS · 7/m
Son Davas#LESIN
Leona · Support
2 / 10 / 25
67.5% KP
10,579
8.2% share
10,084g
20 CS · 0.6/m
Red side
DefeatDeSiGnEr HoTmAiL#MAJOR
Sett · Top
8 / 7 / 9
44.7% KP
31,133
24.1% share
15,521g
239 CS · 7.3/m
dzw#dzw
Karthus · Jungle
8 / 6 / 15
60.5% KP
40,482
31.3% share
16,374g
297 CS · 9.1/m
mqiyana#goat
Qiyana · Mid
5 / 6 / 8
34.2% KP
21,944
17% share
12,907g
229 CS · 7/m
Kojima#ゲツヨウビ
Locke · ADC
11 / 10 / 5
42.1% KP
16,080
12.4% share
14,446g
219 CS · 6.7/m
Luk4zzzz#TOP
Camille · Support
6 / 11 / 12
47.4% KP
19,553
15.1% share
10,928g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
