Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 88 days ago
1 / 10 / 11
K / D / A
50%
Kill participation
443.5
Damage / min
8,705g
285.7 gold / min
125
49 placed · 11 cleared
28
0.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
3 / 2 / 14
47.2% KP
30,375
24.5% share
13,914g
281 CS · 9.2/m
One Last Breath#BRA
Lee Sin · Jungle
18 / 4 / 9
75% KP
28,243
22.8% share
17,392g
227 CS · 7.5/m
Patolino o Mago#1116
Udyr · Mid
6 / 3 / 22
77.8% KP
30,568
24.6% share
14,349g
233 CS · 7.6/m
hml#cain
Syndra · ADC
7 / 6 / 7
38.9% KP
17,043
13.7% share
15,406g
253 CS · 8.3/m
7REX Hakari#愛憎の影
Camille · Support
2 / 9 / 16
50% KP
17,829
14.4% share
8,807g
32 CS · 1.1/m
Red side
DefeatGuizorPET#PET
Gangplank · Top
3 / 5 / 10
54.2% KP
26,532
29.5% share
14,485g
245 CS · 8/m
guga fighter#001
Rek'Sai · Jungle
5 / 7 / 7
50% KP
14,302
15.9% share
12,959g
215 CS · 7.1/m
gabriel darius#bus
Veigar · Mid
6 / 9 / 7
54.2% KP
18,360
20.4% share
13,016g
271 CS · 8.9/m
claire cottrill#zxc
Locke · ADC
9 / 5 / 2
45.8% KP
17,156
19.1% share
13,132g
228 CS · 7.5/m
Kojima#ゲツヨウビ
Poppy · Support
1 / 10 / 11
50% KP
13,512
15% share
8,705g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
