Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 88 days ago
16 / 6 / 10
K / D / A
55.3%
Kill participation
1,405.3
Damage / min
17,717g
582.5 gold / min
14
9 placed · 2 cleared
266
8.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Gnar · Top
4 / 9 / 13
44.7% KP
29,307
21.7% share
11,706g
216 CS · 7.1/m
guga fighter#001
Lee Sin · Jungle
10 / 8 / 8
47.4% KP
22,624
16.8% share
14,900g
232 CS · 7.6/m
IDESERVEIT#bipi
Akali · Mid
7 / 9 / 9
42.1% KP
28,405
21.1% share
11,459g
181 CS · 6/m
hml#cain
Syndra · ADC
7 / 8 / 12
50% KP
25,837
19.2% share
17,109g
239 CS · 7.9/m
Benvi#LOL
Camille · Support
10 / 13 / 14
63.2% KP
28,587
21.2% share
13,742g
28 CS · 0.9/m
Red side
Victorynicklink#12345
Jax · Top
2 / 10 / 7
19.1% KP
14,406
8.7% share
9,519g
134 CS · 4.4/m
LOUD Sinatra#omw
Jarvan IV · Jungle
14 / 7 / 21
74.5% KP
43,443
26.2% share
17,133g
206 CS · 6.8/m
Kojima#ゲツヨウビ
Viktor · Mid
16 / 6 / 10
55.3% KP
42,745
25.8% share
17,717g
266 CS · 8.7/m
Light Yagami#021
Twitch · ADC
13 / 8 / 7
42.6% KP
45,771
27.6% share
19,639g
232 CS · 7.6/m
Telas#0604
Leona · Support
2 / 7 / 29
66% KP
19,407
11.7% share
11,209g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
