Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 87 days ago
10 / 4 / 15
K / D / A
53.2%
Kill participation
1,343.9
Damage / min
15,486g
552.7 gold / min
29
12 placed · 4 cleared
251
9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathan ni#01njz
Jax · Top
5 / 5 / 4
28.1% KP
19,816
21.8% share
10,032g
152 CS · 5.4/m
12312#311
Nidalee · Jungle
12 / 12 / 7
59.4% KP
24,438
26.9% share
14,432g
133 CS · 4.7/m
Naba#naba1
LeBlanc · Mid
12 / 7 / 5
53.1% KP
28,318
31.2% share
14,689g
226 CS · 8.1/m
Mystery Sign#1721
Irelia · ADC
2 / 13 / 4
18.8% KP
12,411
13.7% share
10,308g
214 CS · 7.6/m
ArthurRT1#br1
Braum · Support
1 / 10 / 11
37.5% KP
5,741
6.3% share
7,464g
28 CS · 1/m
Red side
VictoryBe Happy#P0C4S
K'Sante · Top
5 / 9 / 6
23.4% KP
28,311
20.2% share
11,230g
172 CS · 6.1/m
Sasha#sicçu
Quinn · Jungle
6 / 5 / 17
48.9% KP
23,431
16.7% share
13,797g
244 CS · 8.7/m
Feedaram o Ekko#ekko
Ekko · Mid
12 / 7 / 9
44.7% KP
22,876
16.3% share
12,519g
189 CS · 6.7/m
Kojima#ゲツヨウビ
Viktor · ADC
10 / 4 / 15
53.2% KP
37,652
26.8% share
15,486g
251 CS · 9/m
AYELGODLIKEMODE#PIT
Camille · Support
14 / 7 / 19
70.2% KP
27,992
20% share
13,910g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
