Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 87 days ago
8 / 11 / 13
K / D / A
56.8%
Kill participation
1,710.4
Damage / min
15,492g
400 gold / min
23
11 placed · 4 cleared
275
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBe Happy#P0C4S
Fizz · Top
2 / 12 / 11
35.1% KP
28,134
14.8% share
12,752g
223 CS · 5.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
11 / 2 / 14
67.6% KP
33,932
17.9% share
17,860g
268 CS · 6.9/m
Kojima#ゲツヨウビ
Viktor · Mid
8 / 11 / 13
56.8% KP
66,248
35% share
15,492g
275 CS · 7.1/m
Duduhh#愛憎の影
Lee Sin · ADC
14 / 12 / 8
59.5% KP
48,310
25.5% share
18,134g
200 CS · 5.2/m
scamber#BR1
Alistar · Support
2 / 11 / 20
59.5% KP
12,884
6.8% share
10,760g
17 CS · 0.4/m
Red side
Victorymatheuzin#18y
Jayce · Top
9 / 7 / 11
41.7% KP
53,929
25.5% share
18,382g
316 CS · 8.2/m
juny#misa
Lillia · Jungle
20 / 2 / 16
75% KP
64,498
30.5% share
25,299g
353 CS · 9.1/m
Vinite#julia
Nunu & Willump · Mid
5 / 14 / 13
37.5% KP
33,131
15.7% share
12,850g
193 CS · 5/m
Ukyo#0606B
Sivir · ADC
5 / 10 / 20
52.1% KP
38,725
18.3% share
18,497g
269 CS · 6.9/m
Sthe#911
Bard · Support
9 / 4 / 27
75% KP
20,976
9.9% share
14,526g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
