Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 84 days ago
8 / 4 / 1
K / D / A
27.3%
Kill participation
592.8
Damage / min
10,383g
453.1 gold / min
12
8 placed · 3 cleared
162
7.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPIJACK#GOD
Volibear · Top
3 / 10 / 7
52.6% KP
17,973
30.2% share
8,347g
162 CS · 7.1/m
monoSHENpiom#back
Darius · Jungle
1 / 5 / 3
21.1% KP
7,940
13.3% share
8,118g
164 CS · 7.2/m
GEENA#66666
Syndra · Mid
2 / 5 / 1
15.8% KP
8,592
14.4% share
7,166g
175 CS · 7.6/m
TwTv Hyoga#cisme
Twitch · ADC
9 / 9 / 3
63.2% KP
18,583
31.2% share
12,304g
139 CS · 6.1/m
switchblades#vicsk
Janna · Support
4 / 4 / 10
73.7% KP
6,516
10.9% share
7,665g
21 CS · 0.9/m
Red side
VictorySon Kane Barbosa#spurs
Yone · Top
11 / 7 / 3
42.4% KP
27,549
39.4% share
12,057g
171 CS · 7.5/m
TTVNehemmiahlol#Stoic
Dr. Mundo · Jungle
5 / 1 / 5
30.3% KP
9,983
14.3% share
11,977g
220 CS · 9.6/m
TERMINA#zerok
Yasuo · Mid
9 / 4 / 0
27.3% KP
16,168
23.2% share
12,672g
243 CS · 10.6/m
Kojima#ゲツヨウビ
Locke · ADC
8 / 4 / 1
27.3% KP
13,586
19.5% share
10,383g
162 CS · 7.1/m
stay sober#999
Milio · Support
0 / 3 / 12
36.4% KP
2,552
3.7% share
7,444g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
