Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 84 days ago
14 / 13 / 7
K / D / A
60%
Kill participation
1,248.9
Damage / min
17,425g
506.8 gold / min
33
12 placed · 4 cleared
197
5.7 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHeavyTILT#BR1
Vayne · Top
6 / 10 / 9
42.9% KP
27,027
15.1% share
12,382g
170 CS · 4.9/m
Just ä Clown#TDAH
Shaco · Jungle
8 / 9 / 16
68.6% KP
53,852
30.2% share
16,102g
245 CS · 7.1/m
zhyul#111
Yone · Mid
5 / 11 / 8
37.1% KP
35,131
19.7% share
13,597g
251 CS · 7.3/m
Kojima#ゲツヨウビ
Sylas · ADC
14 / 13 / 7
60% KP
42,941
24.1% share
17,425g
197 CS · 5.7/m
jisu#BUSAN
Bard · Support
2 / 3 / 22
68.6% KP
19,481
10.9% share
10,384g
26 CS · 0.8/m
Red side
VictoryUkyo#0606B
Gragas · Top
5 / 8 / 13
39.1% KP
30,723
18.1% share
13,645g
201 CS · 5.8/m
guma#BAILA
Kayn · Jungle
13 / 8 / 19
69.6% KP
39,410
23.2% share
17,580g
209 CS · 6.1/m
Hitsu#24k
Pantheon · Mid
19 / 6 / 11
65.2% KP
49,732
29.2% share
18,200g
228 CS · 6.6/m
LuanziN#2500
Syndra · ADC
7 / 8 / 12
41.3% KP
34,067
20% share
17,280g
271 CS · 7.9/m
kuropi#jhin
Nami · Support
2 / 5 / 28
65.2% KP
16,242
9.5% share
11,168g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
