Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 84 days ago
16 / 10 / 14
K / D / A
68.2%
Kill participation
2,066.1
Damage / min
19,126g
590 gold / min
25
10 placed · 4 cleared
230
7.1 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryErling Haaland#Makes
Aatrox · Top
16 / 7 / 9
54.3% KP
70,843
33.3% share
17,613g
226 CS · 7/m
ray peat#0511
Karthus · Jungle
3 / 11 / 20
50% KP
50,140
23.6% share
13,814g
234 CS · 7.2/m
Testacc#sauce
Akali · Mid
14 / 4 / 11
54.3% KP
35,818
16.8% share
15,793g
232 CS · 7.2/m
VARRE LOBBY#ADMIN
Aphelios · ADC
12 / 16 / 6
39.1% KP
48,772
22.9% share
15,368g
204 CS · 6.3/m
Horse Negs#Sabão
Thresh · Support
1 / 6 / 21
47.8% KP
7,312
3.4% share
9,320g
24 CS · 0.7/m
Red side
DefeatMiyahara#013
Dr. Mundo · Top
7 / 4 / 14
47.7% KP
48,553
26.8% share
15,801g
265 CS · 8.2/m
TTVNehemmiahlol#Stoic
Jarvan IV · Jungle
7 / 9 / 12
43.2% KP
22,211
12.3% share
12,735g
192 CS · 5.9/m
guma#BAILA
Orianna · Mid
4 / 12 / 14
40.9% KP
19,968
11% share
10,013g
140 CS · 4.3/m
Kojima#ゲツヨウビ
Ezreal · ADC
16 / 10 / 14
68.2% KP
66,977
36.9% share
19,126g
230 CS · 7.1/m
Getulio#tft
Shen · Support
10 / 11 / 19
65.9% KP
23,580
13% share
11,180g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
