Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 84 days ago
24 / 6 / 12
K / D / A
67.9%
Kill participation
1,374.9
Damage / min
17,156g
646.6 gold / min
20
6 placed · 5 cleared
196
7.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatray peat#0511
Malphite · Top
6 / 14 / 7
43.3% KP
19,178
18.6% share
9,882g
133 CS · 5/m
guma#BAILA
Briar · Jungle
3 / 13 / 4
23.3% KP
11,020
10.7% share
10,003g
139 CS · 5.2/m
real dopamine#159
Yasuo · Mid
11 / 14 / 8
63.3% KP
31,214
30.2% share
13,194g
150 CS · 5.7/m
Morttheus#BR1
Syndra · ADC
8 / 6 / 8
53.3% KP
26,352
25.5% share
13,657g
231 CS · 8.7/m
uzent#fifi
Poppy · Support
2 / 7 / 16
60% KP
15,428
15% share
8,700g
41 CS · 1.5/m
Red side
VictoryA Dangerous Lyfe#ADL1
Renekton · Top
7 / 7 / 9
30.2% KP
18,911
16.2% share
13,071g
210 CS · 7.9/m
LOUD Sinatra#omw
Jarvan IV · Jungle
6 / 6 / 27
62.3% KP
14,395
12.4% share
12,783g
157 CS · 5.9/m
Kojima#ゲツヨウビ
Viktor · Mid
24 / 6 / 12
67.9% KP
36,482
31.3% share
17,156g
196 CS · 7.4/m
Getulio#tft
Xerath · ADC
7 / 4 / 14
39.6% KP
28,781
24.7% share
13,976g
194 CS · 7.3/m
Lac#0421
Pantheon · Support
9 / 8 / 20
54.7% KP
17,931
15.4% share
11,095g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
