Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 83 days ago
2 / 17 / 27
K / D / A
56.9%
Kill participation
654.5
Damage / min
10,372g
296.6 gold / min
107
53 placed · 7 cleared
13
0.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPESSEGO FAN#LAMEN
Gnar · Top
8 / 13 / 7
29.4% KP
31,870
18.4% share
15,142g
222 CS · 6.3/m
Nightmare#Tp1
Wukong · Jungle
17 / 9 / 7
47.1% KP
38,788
22.4% share
18,974g
227 CS · 6.5/m
lolololololololo#valeu
Akali · Mid
14 / 11 / 10
47.1% KP
43,985
25.4% share
15,905g
187 CS · 5.3/m
Chalicar#br1
Sivir · ADC
10 / 16 / 18
54.9% KP
35,902
20.7% share
17,443g
218 CS · 6.2/m
Kojima#ゲツヨウビ
Poppy · Support
2 / 17 / 27
56.9% KP
22,884
13.2% share
10,372g
13 CS · 0.4/m
Red side
VictoryOdysseus#Tróia
Tristana · Top
11 / 9 / 10
31.8% KP
37,629
17.5% share
17,077g
269 CS · 7.7/m
ONE TRUE KING#shin
Rengar · Jungle
18 / 9 / 17
53% KP
46,007
21.5% share
19,840g
229 CS · 6.5/m
pl bxd#dns
Locke · Mid
12 / 9 / 6
27.3% KP
28,780
13.4% share
14,521g
204 CS · 5.8/m
pinkpurple99999#br1
Karthus · ADC
17 / 14 / 28
68.2% KP
86,462
40.3% share
20,477g
221 CS · 6.3/m
LuanziN#2500
Pyke · Support
8 / 10 / 22
45.5% KP
15,552
7.3% share
13,368g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
