Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 82 days ago
11 / 8 / 6
K / D / A
53.1%
Kill participation
1,007.3
Damage / min
13,457g
483.5 gold / min
45
6 placed · 5 cleared
168
6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychico#zzzzz
Aatrox · Top
7 / 7 / 9
38.1% KP
26,972
20.4% share
11,479g
165 CS · 5.9/m
sirifacendobara#br1
Rek'Sai · Jungle
6 / 7 / 11
40.5% KP
14,428
10.9% share
11,204g
151 CS · 5.4/m
choco#TDC
Vladimir · Mid
14 / 4 / 9
54.8% KP
49,234
37.2% share
15,632g
245 CS · 8.8/m
sandman#areia
Lucian · ADC
13 / 7 / 7
47.6% KP
31,983
24.1% share
16,634g
244 CS · 8.8/m
이민규 peach#2000
Alistar · Support
2 / 7 / 25
64.3% KP
9,839
7.4% share
9,107g
13 CS · 0.5/m
Red side
Defeathero kenzan#111
Jayce · Top
5 / 8 / 10
46.9% KP
37,242
27.2% share
13,788g
224 CS · 8/m
Kojima#ゲツヨウビ
Jarvan IV · Jungle
11 / 8 / 6
53.1% KP
28,037
20.4% share
13,457g
168 CS · 6/m
courtesy#1103
Yasuo · Mid
1 / 10 / 4
15.6% KP
23,439
17.1% share
11,342g
260 CS · 9.3/m
Yahallo#2610
Locke · ADC
12 / 5 / 2
43.8% KP
26,522
19.3% share
14,311g
181 CS · 6.5/m
bugiwara#TDC
Pantheon · Support
3 / 11 / 10
40.6% KP
21,924
16% share
9,116g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
