Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 80 days ago
5 / 9 / 0
K / D / A
33.3%
Kill participation
668.5
Damage / min
10,078g
437.9 gold / min
19
11 placed · 2 cleared
193
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDivino#hyper
Smolder · Top
1 / 7 / 3
26.7% KP
24,944
30.9% share
7,383g
165 CS · 7.2/m
Brunão#8631
Aatrox · Jungle
6 / 8 / 3
60% KP
17,034
21.1% share
10,581g
146 CS · 6.3/m
didicotop#br1
Vex · Mid
2 / 7 / 4
40% KP
14,952
18.5% share
9,350g
211 CS · 9.2/m
Kojima#ゲツヨウビ
Syndra · ADC
5 / 9 / 0
33.3% KP
15,386
19.1% share
10,078g
193 CS · 8.4/m
Stark#sthe
Janna · Support
1 / 6 / 10
73.3% KP
8,298
10.3% share
7,003g
20 CS · 0.9/m
Red side
VictoryMatrunks#2203
Illaoi · Top
10 / 5 / 3
35.1% KP
30,422
32.6% share
12,980g
228 CS · 9.9/m
Marlove#25565
Zac · Jungle
7 / 1 / 12
51.4% KP
15,726
16.9% share
12,219g
169 CS · 7.3/m
Tsugakii#777
Jayce · Mid
7 / 4 / 4
29.7% KP
21,566
23.1% share
12,461g
164 CS · 7.1/m
deantabbercolde#dpr
Seraphine · ADC
7 / 2 / 12
51.4% KP
15,748
16.9% share
12,639g
186 CS · 8.1/m
ivaD#levis
Pyke · Support
6 / 3 / 11
45.9% KP
9,811
10.5% share
8,677g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
